Indiana 40K Championship

Indiana 40K Championship

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Sunday, February 23, 2014

40K: Legion of the Damned Codex Arrives


The Legion of the Damned Codex is out:

From The Black Library:

Appearing from the shifting tides of the Warp, the Legion of the Damned are mysterious bone-adorned Space Marines who arrive unlooked for to aid the servants of the Imperium. No one knows for sure where they come from, but none can doubt the fury with which they fight, or the trail of dead foes they leave in their wake. Tormented by a ghostly past and afflicted by the very power that snatches them from one battlefield to the next, the Legion are truly cursed warriors who, perhaps, seek salvation through the carnage they visit upon the enemies of the Emperor. 

About the Book:

Codex: Legion of the Damned allows you to add Legion of the Damned squads into your Warhammer 40,000 army, or field them as a detachment in their own right. It includes extensive background on the mysterious Legion of the Damned, detailing the times they have appeared to fight alongside the armies of the God-Emperor. Also inside you will find rules for Legion of the Damned units, as well as three new missions, an artefact and Warlord Traits and, all unique to these legendary warriors. 


You can buy it on The Black Library website for $ 16.99 

40K: Knights Rules Update

(Pic from Apocalypse 40K)
Games Workshop is adding a bit more info on top of that found in this week's White Dwarf (via BoLS):


via Jes Bickham (White Dwarf editor)

Some clarification on the rules we presented in White Dwarf today for some folks here: the Imperial Knights don't occupy any force organisation slots, they are not Lords of War, they are an army unto themselves. Something we forgot to say is that all Imperial Knights are scoring units, and if you're playing 3-6 as a primary detachment, pick one as your Warlord.

If this proves true we are looking at an army that fundamentally rebalances 40K and firmly brings superheavies into the regular game. Note, they are NOT Lords of War and what we see here seemingly solves any other issues they would have with being able to compete on the table top as for finishing missions. It'll be really interesting to see what Warlord traits the knights will have access to. Anyone care to speculate?

What do you guys think about knights being firmly in regular 40K? Are we set for another round of internet rage? This will be a very interesting week or two for 40K!

Tuesday, February 18, 2014

GW Knight Teaser Video



GW posted another of their teaser videos for the upcoming Knights. There really isn't much to see, but we will have to tune in on Feb. 22 to see more:


Monday, February 17, 2014

News: Spartan Games Black Wolf Company


Here is the latest from Spartan Games for Dystopian Legions:


Rapidly gaining infamy throughout the world, the marines who crew the vessels of the Black Wolf are experts in close quarters combat. Armed with rapid firing PP-56 SMG's and shrouded by dense clouds from their smoke grenades, they excel equally at clearing enemy ships of their crew or sweeping trenches of resistance. Led by a battle hardened Petty Officer and given covering fire by a thunderous PP-76 light machine gun, Raiding Parties from the Black Wolf Fleet are a ferocious supplement to a Dystopian Legions force.

FrostyCon: After Action Report 1


Hi all, Slick here. So FrostyCon has come and gone and here is the Imperial Guard list I took with me. I ended up going 2-2 for a solid day. The biggest difficulties unsurprisingly came form Eldar/Tau with their ability to ignore cover which made it much easier to down my fliers. The list handled Necrons and Chaos Space Marines really well though. The Skyshield is an awesome fortification to work with and will frustrate an opponent's shooting. Some fun highlights were sniping Imothek round 1 and Eldrad round 2 with Manticores! Round three my first four shots with Manticores rolled up three tempaltes so that was fun! The codex can still hang with current armies although it is showing its age. Thus far, rumors point to several new kits but it will be interesting to see what guard get to deal with all the threats 6th ed codecies offer.

HQ
Company Command Squad         60 Points
                Autocannon Team          
                Chimera w/flamer         55 Points
Elites
Marbo                                         65 Points
Troops
Platoon Command Squad             40 Points
                2 Grenade Launchers    
Platoon (3 Infantry Squads)         260 Points                          
                3 Lascannons +60
                3 Flamers +15
                Commissar +35
Veteran Squad                                  95 Points
                2 Meltaguns + 1 Flamer
Veteran Squad                                  95 Points
2 Meltaguns + 1 Flamer
Special Weapons Squad                   50 Points
                3 Flamers

Fast Attack
Vendetta                                             130 Points
Vendetta                                             130 Points
Valkyrie                                              130 Points
                Two Multiple Rocket Pods

Heavy Support
Manticore Rocket Launcher        160 Points
                Hull heavy flamer
Manticore Rocket Launcher        160 Points
                Hull  heavy flamer

Fortification

Skyshield Landing Pad                    75 Points

FrostyCon itself was a blast. As a co-ogranizer for the Indiana 40K Championship series, and this being the first full year of the series, and the inaugural FrostyCon, everything went really well. We held the event at Gamerz in Indianapolis, a fantastic store with tons of space, great staff, and really just about everything you'd want in a good game store. We had a little over 30 players for the event which is a good start we can build on. Everyone seemed to have a great time. All my opponents were great fun to play against and it was a good day to learn more about refining my play and the army, although I will hold off on doing anything more with the Guard until the new codex comes out!

Next up is in the Indiana series is TippCon IV, May 31-June 1 in Lafayette, Indiana. It's going to be a weekend packed full of events, and not just for 40K. We will have all of the information up shortly so stay tuned. I will also do a more detailed round-by-round analysis of my games for FrostyCon soon. Comments welcome!


Saturday, February 15, 2014

Off to FrostyCon!


FrostyCon is this weekend and here is the list I will be bringing. Time to give my Imperial Guard one last hurrah before they get a new codex:

HQ
Company Command Squad         60 Points
                Autocannon Team          
                Chimera w/flamer           55 Points
Elites
Marbo                                                  65 Points
Troops
Platoon Command Squad             40 Points
                2 Grenade Launchers    
Platoon (3 Infantry Squads)         260 Points                          
                3 Lascannons +60
                3 Flamers +15
                Commissar +35
Veteran Squad                                  95 Points
                2 Meltaguns + 1 Flamer
Veteran Squad                                  95 Points
2 Meltaguns + 1 Flamer
Special Weapons Squad                                50 Points
                3 Flamers

Fast Attack
Vendetta                                             130 Points
Vendetta                                             130 Points
Valkyrie                                                                130 Points
                Two Multiple Rocket Pods

Heavy Support
Manticore Rocket Launcher        160 Points
                Hull heavy flamer
Manticore Rocket Launcher        160 Points
                Hull  heavy flamer

Fortification

Skyshield Landing Pad                    75 Points

I'll post some updates during the tournament (hopefully) and then a full report afterwards!

Sunday, February 9, 2014

2013 Indiana 40K Championship: Pics


Some pics from the 2013 Indiana 40K Championship from this past November!

http://www.flickr.com/photos/97793009@N07/

Spartan Games: Eclipse Company mercenaries for Dystopian Wars


Spartan Game has previewed another new faction for Dystopian Wars:

The Honourable Eclipse Company (HEC) is one of the largest and most successful mercenary outfits in the world. Operating worldwide, they have come to see the value of not associating with any single major power. The HEC prides itself on service without prejudice, so whatever your faction, they will be willing to give their all in battle... for a suitable fee, of course!

The powerful air Brigades of the HEC are becoming a common sight around the world, as canny or desperate military commanders and politicians empty their coffers to employ these highly trained and well-armed specialists. At the heart of the Aerial Battle Group is the mighty Elysium Class hybrid airship. This versatile vessel carries a swarm of stout Horten Kestrel and Sparrowhawk combat aeroplanes, as well as impressive firepower. Supported by a trio of Phoenician Scout airships, long-range Oceanus Class strike bombers and the exceptionally swift Hades Class flyers, this exciting set is surely one of the most powerful aerial forces to be seen in the Dystopian World.
HEC Brigades are commonly based in specially designed military structures, such as the Tartarus Class Fortification. Based on designs frequently used for oil drilling and mining in inhospitable regions, the Tartarus' well-appointed accommodation and ample stores are heavily defended by formidable weaponry. These vital bases give crucial support for your HEC forces, and can make a fine addition to a Dystopian Wars terrain collection in their own right.

Horus Heresy: Legion Medusa



ForgeWorld releases the Horus Heresy Legion Medusa:

One of the heavy artillery units available to the Legiones Astartes is the Medusa, which carries a short ranged but extremely powerful siege mortar capable of breaching all but the thickest walls. When a breach has been secured, the Medusa will then move forwards to support the assault, and is capable of leveling buildings with a single shell.

Horus Heresy: MkII Command Set



ForgeWorld releases the Horus Heresy MkII Command Set:

The origins of MkII Crusade power armour hark back to the dawn of the Great Crusade when Mankind travelled out into the stars to forge the Imperium. Even during the Horus Heresy, Crusade armour is still one of the most common suits used within the Legiones Astartes and many of the earliest examples carry with them a glorious history.These suits are often reworked by master artificers to show the elevated status that their wearer now carries, be they leaders, champions, line officers or standard bearers.
 


Horus Heresy: Kharn the Bloody



ForgeWorld releases Kharn in his Horus Heresy era incarnation:


A skilled warrior and duellist, Khârn was a line captain at the time of Angron’s rediscovery, but soon rose to become his Primarch’s equerry and one of the few whose counsel he heeded. It was Khârn who acted as the voice of reason for Angron, often bringing his master back from the brink of insanity and curbing the worst of his bloody excesses.

But Khârn was by no means immune to the cancerous rage which afflicted his Legion, and it was upon the ravaged surface of Isstvan III that he first surrendered himself fully to the bloodshed and slaughter. At the height of the battle, Khârn fell during a confrontation with Garviel Loken of the Sons of the Horus, impaled upon the ram of a Land Raider and left for dead by his own comrades. Somehow he survived and his eventual return to the front line was seen by many World Eaters as nothing short of miraculous, a sure sign that he still had some dark destiny to achieve in the bloody days to come.

Saturday, February 8, 2014

Breaking: X-Wing Wave 4 Revealed!



All pilots to your ships! Fantasy Flight Games has just announced the next expansion for X-Wing and it is going to add all kinds of exciting new options for Rebel and Imperial players alike! Four new ships are coming with this and it is great to see the game continue to tap the expanded universe!

The Rebels are getting Z-95 Headhunters which will open up some swarm lists for Rebels which could also see some missile spam action.


The Rebels are also getting the E-Wing which is a combines the best of both X-Wings and A-Wings.



The Imperials get the mighty TIE Defender, personally, my favorite ship in Star Wars, and the TIE Phantom as well. The defender is an interceptor on steroids with all the same firepower and maneuverability coupled with shields. It features powerful upgrades and apparently a never before seen maneuver on the dial.



The Phantom packs a real punch and also includes a cloaking device. This will open up some really interesting tactical possibilities for the Imperials.



http://www.fantasyflightgames.com/edge_news.asp?eidn=4645


Which ship are you most excited about in this new wave?


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